I'm building more analytics, instrumentation, and integration testing capabilities for my video game project.
It's backed by a rather complex asynchronous simulation engine, where even the smallest thing like changing the threshold to which people naturally heal up to, or how long it takes for someone to pass away from a life-threatening injury, can have drastic and far-reaching consequences to many intertwined system.
A big pillar in the foundation of the game has been, alongside human QA, the ability to run the game headless for long stretches of time, collect analytics, and use them to debug complex async interactions and bugs. What the next step is, now that the systems have settled down, is balancing, which requires the aforementioned instrumentation.
Mixing Rust and Python makes me really embrace the strengths of each, lovin' this stack!
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