July 19, 2026, 12:27am 1
There doesn’t seem to be an exposed instrinsic or std.spirv function analogous to GLSL’s texture(), and the documentation for the OpImageSample instructions in SPIR-V seems to be lacking. How can this be done in Zig?
There doesn’t seem to be an exposed instrinsic or std.spirv function analogous to GLSL’s texture(), and the documentation for the OpImageSample instructions in SPIR-V seems to be lacking. How can this be done in Zig?
July 19, 2026, 12:27am 1
There doesn’t seem to be an exposed instrinsic or std.spirv function analogous to GLSL’s texture(), and the documentation for the OpImageSample instructions in SPIR-V seems to be lacking. How can this be done in Zig?
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