[Submitted on 13 May 2026]
Abstract:This paper describes our system for the EEUCA 2026 Shared Task on toxicity classification in gaming chat. We implement a three-stage pipeline combining an ensemble of two compact transformers (DeBERTa-v3-base, 184M; XLM-RoBERTa-base, 278M) with a Linguistically-Informed Mediator (LIM) that resolves inter-model disagreements through corpus-backed lexical normalization, class-conditional unigram scoring, multilingual profanity detection, and agentive targeting analysis grounded in speech act theory. The LIM specifically targets the minority classes (Hate \& Harassment, Threats, and Extremism), which are the most safety-critical categories in real-world gaming moderation. To address the extreme class imbalance (1{,}450:1 Non-toxic to Extremism ratio), we introduce a two-stage data augmentation strategy using only the provided training data. Our system achieves a Macro F1 of 0.6441 and accuracy of 0.9062 on the official test set, ranking 3rd in Macro F1 and 1st in accuracy among all teams. The proposed pipeline is domain-portable: adapting to other gaming platforms requires substituting only the game-specific entity lexicon. Code is publicly available at this https URL\_EEUCA.
Submission history
From: Anmol Guragain [view email]
[v1]
Wed, 13 May 2026 15:15:52 UTC (662 KB)
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