- Publications
- CTRL-G: Controllable Generative Graphics for Games
Generative AI is rapidly transforming game development, enabling new approaches to content creation, simulation, and player interaction. However, for interactive systems, the central challenge is not generation alone, but control—the ability to steer generative models in real time, align them with player intent, and integrate them into production pipelines.
CTRL-G (Controllable Generative Graphics for Games) brings together experts from artificial intelligence, graphics/VFX, and ethics to explore how generative systems can be made controllable, responsive, and usable within modern game engines.
Authors
Arnav Jhala (North Carolina State University)
Anjul Patney (NVIDIA)
Michael Lentine (Epic Games)
Monde Duinkharjav (NVIDIA)
Publication Date
Monday, July 20, 2026
0 Comments
Log in to join the conversation.No comments yet. Be the first to share your thoughts.