Chris Kerr,

Senior Editor, News,GameDeveloper.com

July 6, 2026

1 Min Read

A ship emerges from a nebula in EVE Online

Image via Fenris Creations

EVE Online developer Fenris Creations (formerly known as CCP Games) has open sourced its cross-platform game engine framework, Carbon.

The move means developers, players, and researchers can now access the technology behind EVE Online's persistent universe, player-driven economy, and colossal PvP space battles.

"Every line of code, every pixel, and every system shaped by Carbon has been developed to push the boundaries of living virtual worlds. The open-source release now spans more than two dozen Carbon modules, covering major parts of the platform used by Fenris Creations to build and operate its games," reads a press release.

"This includes Destiny, Carbon's physics simulation and pathfinding technology, which helped facilitate EVE Online’s record-breaking battles, and Trinity, Carbon's graphics module, which sits at the heart of its large-scale sci-fi aesthetics. Other Carbon components support core engine functionality, networking, UI, audio, resource management, scripting, scheduling, and the tools required to create scalable online experiences."

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Fenris said open-sourcing Carbon is the next step in a "long history of collaboration" with players and developers. The Icelandic studio confirmed it will continue to use Carbon to support its own projects including EVE Online and in-development space survival MMO, EVE Frontier.

The Carbon repositories are available now on GitHub.

About the Author

Chris Kerr

Senior Editor, News, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton.