A few years ago, we created our first 100+ page e-book on performance optimization for mobile games, and quickly followed up with a similar guide for PC and consoles. We wanted to share the insights and general best practices from Unity support engineers who have worked on numerous Unity games with the rest of the community.

From the start, our aim was to publish a collection of in-depth guides to cover major themes, from graphics rendering with the SRPs, to 2D development, visual effects, writing clean code with C#, implementing programming design patterns in your projects, and architecting with ScriptableObjects.

So far, we've published more than 35 free e-books, over 40 video tutorials, 8 sample projects, and 50+ articles to help programmers, artists, technical artists, and game designers work as efficiently as possible with Unity. You can find all of these resources on unity.com/how-to.

Our main focus in 2024 has been on updating many of these resources to Unity 6 so you can get the most out of the latest release. We’ll continue to release Unity 6 versions of the e-books and samples in 2025. As we’re about to wrap up the year, we want to thank everyone who provided feedback along the way. Now let’s take a quick look at some of the technical content from 2024 that we hope you’ll find helpful.

As a reminder, you can watch all the tutorials in this YouTube playlist: Unity Tutorials: Create Games in Unity.

We hope you find the e-books, sample projects, tutorials, and Discussions articles helpful in your day-to-day work in Unity. We'll be developing more resources in the coming months in 2025.

Be sure to bookmark this link to easily access all the upcoming learning content.

Thank you for reading.

See you in 2025!