Hi folks! Earlier this year I started working on a 2D platformer in C using raylib. The project has been going really well, but I’m starting to miss some of the features that modern languages provide. I’ve heard that Zig has excellent C interoperability, so I’m curious how well it works in practice. I know I can use @cImport, but I’ve also seen people recommend using hand-tweaked bindings instead. Which approach would you recommend? I’m also considering switching from raylib to SDL3, partly to remove a few abstraction layers and better understand what’s happening under the hood, just for fun. Has anyone here made a similar transition? How was the experience?
Using C libraries in Zig
Hi folks! Earlier this year I started working on a 2D platformer in C using raylib. The project has been going really well, but I’m starting to miss some of the features that modern languages provide. I’ve heard that Zig has excellent C interoperability, so I’m curious how well it works in prac...
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