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  2. Performance, Rendering, and Interaction in Competitive Esports (PRICE)

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电子竞技正在产生重大的社会影响。然而,在实验中安排竞争性团体游戏十分困难,在实验室中重现竞争环境也具有挑战性。为解决这些问题,我们采用实地实验方法,创建混合锦标赛实验——将实验整合到锦标赛中。我们进行了两场 Rocket League 锦标赛实验,并讨论了其方法论和实验意义。

作者

Benjamin Watson (North Carolina State University)

Madison Klarkowski (Queensland University of Technology)

Rulon Raymond (Infinity Ward)

Mark Claypool (Worcester Polytechnic Institute)

Paul Ritaldato (Epic Games)

发布日期

2026年7月23日,星期四

发布于

研究领域

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