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- Performance, Rendering, and Interaction in Competitive Esports (PRICE)
eスポーツは社会に大きな影響を与えています。しかし、実験中の競技グループプレイのスケジューリングは難しく、実験室で競技環境を再現することも困難です。この問題に対処するため、私たちはフィールド実験手法を採用し、トーナメント自体に実験を統合したハイブリッド・トーナメント実験を構築します。Rocket Leagueのトーナメント実験を2回実施し、その方法論的および実験的な意味を議論します。
Authors
Benjamin Watson (North Carolina State University)
Madison Klarkowski (Queensland University of Technology)
Rulon Raymond (Infinity Ward)
Mark Claypool (Worcester Polytechnic Institute)
Paul Ritaldato (Epic Games)
Publication Date
2026年7月23日(木曜日)
Published in
Research Area
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Copyright
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