- Publications
- Performance, Rendering, and Interaction in Competitive Esports (PRICE)
電競正對社會產生重大影響。然而,在實驗中安排競爭性團體賽事十分困難,而在實驗室中重建競爭環境也具有挑戰性。為了解決這些問題,我們採用田野實驗方法,創建混合式錦標賽實驗——將實驗整合到錦標賽本身之中。我們舉辦了兩場《Rocket League》錦標賽實驗,並探討其方法學與實驗上的意涵。
Authors
Benjamin Watson (North Carolina State University)
Madison Klarkowski (Queensland University of Technology)
Rulon Raymond (Infinity Ward)
Mark Claypool (Worcester Polytechnic Institute)
Paul Ritaldato (Epic Games)
Publication Date
Thursday, July 23, 2026
Published in
Research Area
External Links
Copyright
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